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The campaigns, or stories, take months of planning and writing to complete 131 sex games and erotic role plays there would sex games to play with my sub be additional down time while new 131 sex games and erotic role plays and characters were being configured. During the tabletop participant observation, I had intended to take notes about topics relating to sexuality, gender, or erotic role-play as they emerged during play sessions.

However, a few weeks into fieldwork I discovered my careful note-taking generated an overabundance of largely gsmes data. Additionally, it was also difficult to perform the task of both player and researcher at the same time, with good note-taking coming at the expense of participating and good role-playing at the expense of good research.

To compromise, the notes were taken in abbreviated ways. Often I vames write a few key words to recall a particular event or scenario, which would then be recorded at length in a ;lays document the following day. The World of Warcraft participant observation was primarily used to get a general feel for the game and the culture of role-playing and eole in a guild. The emphasis was placed on participation and less on observation.

In a marked difference to the tabletop group, I found I had little control over the environment in which the World of Warcraft research was conducted. For this reason, the various chat systems within the game such as guild, raid, and general chats were not monitored. Instead of specific details, such as character names or direct quotes, I focused on my plasy perception of what 44 Erotic 131 sex games and erotic role plays had occurred and the general feelings the experience ertic me with.

This was done to help monitor impression management and my subjective feelings towards participants, which will be outlined in section three of this chapter.

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In celebration, my character ended up getting drunk and joining in the bawdy humour and banter. I found myself smiling, laughing, and genuinely enjoying the event on an out-of-character level. In my introductory letter, I had informed participants I would regularly read and check gxmes areas of the forums as part of the research. Additionally, notes were taken, but never direct quotes, about how the forums were used.

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For example, it was noted members would older adult game gifts provide constructive criticism or comment on how they enjoyed posted erotic artwork. Because the tabletop group played with erotic themes in a physical, face-to-face setting together, I wanted the data to reflect how topics for play emerged from group decision-making. Accordingly, it was useful to have the participants together so they could reflect on their erotic play and explain the nuances they had communally constructed.

Past research into the ways in which people discuss their sexual selves has likewise found that: They construct - even invent, though that may be too crass a term - tales of the intimate self, which may or may not 131 sex games and erotic role plays a relationship to a truth.

Plummer goes on to explain: Seex proliferation of sexual seex, then, is connected to a proliferation of sexual consumption - stories are not just told, but consumed - read, heard, watched, bought Often this very consumption is closely and 131 sex games and erotic role plays linked to production: Additionally, there is past precedent for conducting focus groups with tabletop role-players.

She writes that the richest data she collected was through these meet-ups where she would simply ask players what was on their mind.

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The format of these focus groups influenced my decision to provide snacks and soft drinks for players during observations and the 131 sex games and erotic role plays group. Additionally, the success with the casual format used by Turkle influenced the focus-group discussion guide by keeping the questions as open-ended as possible.

Each question in the focus group was related to one of the key research questions. An example of this follows reading sex games. Do you have a partner in real life? Notes were taken with a pen and pad of paper during how to play sex games on phones with chrome supportchrome sex games focus group, which helped recall hand gestures, facial expressions, and body language.

These notes were useful in analysis as they helped to indicate the tone and mood of the group when certain topics were discussed. For example, the overall tone of the focus group was humorous, with participants smiling and laughing throughout.

However, when Dan recounted his favourite erotic role-play experience, in which his favourite character 131 sex games and erotic role plays suicide, the group became quiet and stopped smiling. It therefore seemed a logical place to post a call for participation and recruit participants for the interview phase of the research. I created two identical forum posts, placing one in a public area viewable by all members of the guild and the other in an age-restricted area.

The public-area post was created so all guild members would know my character and I were in the guild to conduct research and what the research entailed. The post additionally contained contact information for potential participants to volunteer to be interviewed. I asked that all potential participants contacted me privately, either by a private message on the forum, in-game, or via e-mail.

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This area of the forum was dedicated to discussion, art, fan fiction, and role-play with mature topics and primarily dealt with erotic role- play. Using individual interviews in the place of focus groups worked well for World of War craft participants as the guild is rather large and many players Erotic Role-Players 47 stressed the importance of privacy and anonymity online, even amongst friends.

It was widely used within the guild to record minutes of gsmes meetings and was widely used by participants to record and store their favourite erotic role-play sessions for later reading. After an interview, a participant sent me an Elephant-recorded chat log 131 sex games and erotic role plays sex games play with spouse and her erotic role-play partner.

erotic games and plays role sex 131

Initially I was elated at the opportunity to read and analyse an example of an erotic role-play session, and she was happy to provide me with the example. Before reading the log, I thought carefully about ways around the 131 sex games and erotic role plays dilemma it presented and considered approaching the other player 131 sex games and erotic role plays asking if they would like to participate in the study. If the other player was not aware their partner had recorded the log or had sent it to a researcher, they might lose trust in their partner.

It was a difficult decision to make but ultimately I deleted the chat log. The interview questions were designed in much the same way as those for the tabletop focus group and closely followed the original research questions. For example, one question asked participants to recount their favourite erotic role-play session and explain why it was their favourite.

This question not only allowed for insight into what is actually done in erotic role-play but also how 131 sex games and erotic role plays participants themselves framed it within their own lived experiences. Eerotic question in particular yielded deep, rich data that demonstrated the interactions between discourse and rules, what constitutes good erotic role-play, and how the participants themselves experienced pkays interpreted the act into a 131 sex games and erotic role plays of their own sense of a sexual self.

The questions were also designed to get at a particular aspect of the research objectives. For example, in order to understand if rules influenced role-play and if so, which ones and how, I asked participants if there had 48 Erotic Role-Players ever been a sexual situation in the game in which they, as a player and a person, felt uncomfortable.

If plajs had, a follow-up question asked if they were able to manage the situation. Asking about a specific experience prompted participants who had experienced an uncomfortable situation to think about their personal or communal boundaries, limits, and rules that they felt were crossed. This additionally prompted an explanation of how social rules within the erotic role-play community are enforced and what resources amy rose sex games with sonic used in the enforcement.

Although not every participant posted erotic stories or artwork on the forums, some did, and they were asked about the themes present in the work as well olays their motivation to create it. I counter this as a concern by arguing that since this research pays through my own experiences of role-playing within the studied communities, there was little objectivity to begin with. Rather than view this as problematic, I adapted the research design to account for my role as a member of the communities being studied.

Support for this additionally comes from feminist research methodologies. The second issue to contend with, role conflict, refers to an incongruity between the goals of the group and the goals of the research project wherein the researcher feels torn Paccagnella Because I identified myself as a member of the communities studied, role conflict was a particularly important concern.

Erotic Role-Players 49 At the twist adult game drug x points during the fieldwork, I noted events that, embedded in the research process or not, affected me emotionally. 131 sex games and erotic role plays the weeks preceding the focus-group interview, one of the tabletop participants found out he had been exposed to HIV.

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Although it did not come up during the focus-group interview, he had spoken to me beforehand to let me know he expansion sex games undergoing a peptide treatment to try to stop the infection.

I felt a mixture of sympathy, depression, and helplessness as I witnessed his struggle for health.

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During the fieldwork, several of the World of Warcraft participants expressed financial worries, with some having to pause their subscription to the game to prioritise bills over the monthly game fee. I had originally planned to meet the online participants in-the-flesh at BlizzCon. With several members suffering economic hardships, I instead decided to reward participants with a month-long subscription to the game. Role conflict 11 led to ethical problems concerning my dual roles as researcher and participant.

As a researcher, I felt the need to at least attempt to treat each participant with professional courtesy, which was not always easy. One 131 sex games and erotic role plays in particular made annd process quite difficult with the way she played her character. No matter how often I tried to avoid this character in role-play, she would inevitably find my character and bully her. And then I felt guilty. Celebrating death, even of a fictional character, felt both unprofessional and immoral.

Respecting our research sex games cum wher you want means acknowledging and honouring their fundamental humanity. It means treating people with 50 Erotic Role-Players dignity when we do not condone their beliefs and actions.

It also means searching for their meanings and understanding their actions as they see them, 131 sex games and erotic role plays according to our philosophical or professional perspectives.

erotic games 131 sex plays and role

The above quote served to remind me that although the character was acting in a particularly unfriendly way, the player meant the actions within the context of role-play. Additionally, experiencing real, out-of-character distress from in-character interactions gave me insight into the very human interactions taking place through a computer-mediated game.

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It caused me to pause and reflect on how interactions between characters will often affect the players behind those characters, which is instrumental in understanding the many nuances playe in role-playing.

My sometimes mixed feelings towards participant-characters were not the only ways in which my role as researcher was tested. Wanting to minimise potential distractions that my fieldwork might have caused for players not participating in the study, I had initially designed my character to appear as neutral and asexual as possible.

The main justification for doing this was to appear to be impassive in discussions of sexuality. I wanted participants to feel comfortable and not to feel they would be judged personally when discussing erotic role-play gqmes me. I created a Blood Elf holy priest. As the class title implies, holy priests are modelled after Western interpretations of Christianity, complete with a focus on modesty and chastity.

During the 131 sex games and erotic role plays interactions of fieldwork, my character initially relied 131 sex games and erotic role plays her role as sex games porn full priestess to present herself as chaste and abstinent for spiritual reasons.

Another ethical issue I had hoped to avoid by creating the chaste priestess character was one of disclosure. In order to remain open to participant responses, I had initially decided to limit how much of my personal views emerged by refusing to answer personal questions until the interview or focus group had finished.

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Other researchers have experienced similar results. For example, whilst conducting interviews for her graduate work on the wives of clergymen, sociologist Janet Finch was unsure whether she should disclose to her participants that, like them, she too was at the time married to 131 sex games and erotic role plays vicar.

After she did, she recounts: The consequence was that rold who had met me at the front door requesting assurances that I was not going 131 sex games and erotic role plays sell their story to a Sunday newspaper or write to the bishop about are any adult game websites real?

reddit, became warm and eager to talk to me after the simple discovery that I was one of them. For many ethnographers focusing on the power relationships between researcher and respondent, the issue of transparency is an important one.

games and erotic role sex plays 131

When studying how gay men utilise chat rooms, researcher John Edward Campbell reflected on gay tentacle sex games similar experience in his fieldwork.

This instance is indicative of the sexual tensions underlying the negotiation of power between myself as both researcher and community member and those participating in this study.

It became evident at points that there were unexpressed contentions over who dictates whether an online interaction will be a serious interview or flirtatious encounter. At other times, there were significantly deeper emotional and tinker bell sex games tensions underlying interviews, tensions originating from the history I shared with a particular subject. Additionally, I found the majority of participants asked questions that sought validation for their own behaviours or asked questions designed to spark a conversation about shared interests rather than to start 131 sex games and erotic role plays relationship or exploit aspects of my personal life.

The final methodological 131 sex games and erotic role plays ethical concern to be discussed is anonymity. Because of the online component of the research methodology, anonymity presented both a methodological and an ethical issue. Whereas tabletop role-players need to meet face-to- face to play, and thus disclose their location and physical characteristics, World of Warcraft players had greater control over how much personal information about their real self they gave out to other players.

In theory, the anonymity of World of Warcraffs medium meant players could choose to misrepresent themselves. This uncertainty about real identity has posed methodological problems for past online research.

To verify their participants were who they claimed to be, Sherry Turkle and T. Taylor met their online participants in-the-flesh. I attempted to do this as well, but as detailed above, was in practice unable to do so. Other researchers, however, have pointed out how verifying participants in the real world somewhat undermines the point 131 sex games and erotic role plays purpose of virtual ethnographies. Commenting on this in relation to his own research into chat rooms, Campbell gives two epistemological ramifications for meeting online participants in-the-flesh: First, it imposes geographic restrictions on a space in which the lack of a physical topography is such a unique and important characteristic.

In using offline meetings as a form of verification, there is an inherent and unfair presumption that online Erotic Role-Players 53 participants are not portraying their true selves and this does not occur in offline research. As detailed in this chapter, Gary Alan Fine found tabletop role-players who met in the real world rarely shared personal details, such as surnames, with one another.

Likewise, offline 131 sex games and erotic role plays more often than not relies on participants to 131 sex games and erotic role plays the truth without secondary verification. Thus although participants in virtual worlds may in some ways be more anonymous than their offline counterparts, there is no methodological need or epistemological reason within this study to ask for secondary verification.

Due to the private and sensitive nature of erotic role-play, the anonymity of players was an ethical concern throughout the research. At no point were birth or legal names used in the recording of data. Participants were only required to sign the informed consent. E-mail addresses were used in place of a signature for the online World of Warcraft participants. Indeed, there is a great importance placed on creating a character name that both fits with the role-play setting and is unique and recognisable to a single individual.

In the place of birth or character names, I asked participants to choose their own pseudonyms. Additionally, this allowed the name to still have meaning for the individual participant.

If a perky pops 3 adult game did not have a preference, I randomly assigned a pseudonym. Dan mentioned how he had been fairly notable within a small community of players in a multi-user dungeon and how, hot virtual sex games a casual in-the-flesh conversation at a pub, it was revealed that many of the friends he had made online were in his same offline social circle.

This example, printed in full in Chapter Four, makes high budget sex games the importance of keeping even character names anonymous.

See for example Valenti, J. Further description of this is found in Chapter Four. This is to say, unlike tabletop role-players, who are a difficult population to locate, there are several online communities, such as forums set up to support MMORPG players, which facilitates calls for participation in research.

As detailed later in this chapter, all participant names have been anonymised through the use of pseudonyms. Occasionally, they would invite friends to temporarily drop in for a session or a campaign. Through social events, such as 131 sex games and erotic role plays previously mentioned hen night, her staunch religious views relaxed, she became more sociable, approachable, and relatable to other characters and much more fun to play.

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Sea side manor sex games first of these research themes concerns the nature of play. In order to understand how the often difficult topics of non-normative sexuality and gender expressions enter games, we must understand game play as different from behaviour. Through looking at the multiple frames participants inhabit during game play, illumination is provided on how games provide a distance between the frame of person, player, and character.

Next, the chapter will investigate the various reasons participants gave for erotic role-playing with non-normative sexual acts and expressions of gender. In order 131 sex games and erotic role plays more completely answer the primary research question, and to understand the phenomenon in a way consistent with the epistemology, porn sex games cdh justifications 131 sex games and erotic role plays reasons for erotic role-playing are included in their own words.

These responses are then interpreted using two research themes: This section relies on the already familiar works of Johan Huizinga and Roger Reglere sex games to describe play and games as providing a space for the exploration of non-normative themes. For erotic role-players, this idea is extrapolated upon and the argument is made that the nature of play allows for non-normative sexual themes and expressions of gender to emerge in erotic role-play because players have recourse to claim their acts were done in jest or just for fun.

Foucault defines discourse as the dissemination of knowledge and power that shapes how individuals view themselves as ethical subjects in relation to their sexual behaviour.

It is argued this tactical distancing, as occurs in play, additionally distances the player from the sexual discourses 131 sex games and erotic role plays structure ethical sexual behaviour in the real world from the discourses present in the game world.

This lateral shift in discourse represents a shift in the ethical framework of subject-constitution which, along with the bounded space of games, allows for non-normative sexual behaviours to be experimented within erotic role-play.

The ethnographic data of the chapter and the three theoretical interpretations come together finally at the conclusion. By understanding players inhabit multiple frames of experience during play, and play provides a bounded space wherein difficult concepts may be played with, a rich and descriptive answer to the primary research question is given. Through an understanding of erotic role-play as providing a space to play with non- normative sexuality by virtue of its distance from normative sexual discourse and the self, a complete picture of how erotic role-play provides a space for experimentation with gender and sexuality is formed.

Is it similar or different from your own? This not only answers the primary research question in demonstrating erotic role-play is used to experience non-normative sexuality 131 sex games and erotic role plays also provides insight into how it is done.

In some responses, differences were explained as emerging through play as a part of character Multiple Frames 57 and story development. It makes reference to the laborious process undertaken by role-players to develop and shape their characters into deeply complex creatures with their own tastes and preferences.

The sexual activities player and character enjoy are quite different. Other respondents focused on the differences between their sexual preferences and that of their characters as stemming from unfulfilled desires in their sexual routine.

In one example of this, two participants discussed how they used erotic role-play to satisfy desires they were uncomfortable with in-the-flesh. World of Warcraft players Megan and Caleb have been in a monogamous relationship for over ten years. They are in their late twenties fallout sex games live in Canada.

An excerpt from one of their co-authored stories is included below.

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Sometime later the three of them lay there atop the dishevelled bed, sprawled about, though altogether. Excerpt from an erotic story by Megan and Caleb During the interview with Megan and Caleb, I asked 131 sex games and erotic role plays the inclusion of a third party in their erotic role-play and whether or not this best download free sex games part of their in-the-flesh sex.

Like emotional attachment, diseases, hurt feelings, etc. In WoW, those problems are manageable. Yes, likewise to Megan. My mind tends not to work that way. And yet your mind works that way in WoW? Plus, in 131 sex games and erotic role plays life the sexually transmitted disease warnings as a kid totally traumatized me for life. I see anyone Etotic might have any sexual interest in as a potential disease box. In the interview responses, Megan and Caleb touch upon both their desire to involve a third person in sex and eroic practical downsides to an activity that sounds romantic playe intimate in their fictional stories.

Likewise, Caleb responds that although he does not take issue with involving a third in their relationship, he only desires Megan in real life.

Importantly, Caleb makes the rrotic that when he is in the mindset of his character, it is possible the character black shemale sex games develop a desire for another.

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Two of these frames are present in the interview 131 sex games and erotic role plays. As people, Megan full adult game downloads free Caleb occupy the primary social frame in their discussion of the practical downsides to bringing a third person into their real-life ajd activities. They, somewhat humorously, ground their justifications for not including a third by pointing to both normative behaviour associated best 3s sex games courtship and to warnings of promiscuity present in medical discourse on sex.

The desire for a threesome is trumped for Megan by what she feels is a necessary tidying of her home. In presenting the apartment as clean, they would be symbolically representing themselves as having a clean bill of health. The focus on both cleanliness and medical discourse relating erptic sex will be picked up later in this chapter.

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